Dec 05, 2007, 04:23 PM // 16:23
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#41
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Reversal of Fortune.
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Dec 05, 2007, 04:25 PM // 16:25
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#42
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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RoF is great i'll admit. But it was an optional skill in that build and ran down to personal preferance.
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Dec 05, 2007, 04:27 PM // 16:27
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#43
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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RoF was not an optional skill and never has been.
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Dec 05, 2007, 04:30 PM // 16:30
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#44
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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In a LoD/Infuse bar, yes, yes it is.
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Dec 05, 2007, 04:31 PM // 16:31
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#45
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Wow I honestly dont knwo where to begin with that load of fail, but ill try...
You're runnign a bar with a huge handicap, and that is that you have no damage mitigation. Preventing damage in this game > over healing damage any day. You have a 10e spell in Healing Ribbon thats garbage and 90% of the time is basically a weaker Heal Other. Sig Rejuve is ok, but youre a little overdoing it on the attempted energy management with GOLE and Sig rejuve.
Your ideal bar would consist of a few things for a monk in PvE.
You want some way to prevent massive damage from happening. Either Prot Spirit or spirit bond. As a small prot, rof is amazing for negating low to mid amounts of damage and can be amazing if used properly. You're going to want some form of healing. This comes in effect of having a skill like WoH, dwaynas kiss, etc. Make sure you have at least one heal that can target yourself incase the other monk is out of action for a little bit. Youre going to want some kind of condition removal. Dismiss Condition, Mend condition, Mend ailment to a lesser extent are all great at this with dismiss probably being the frontrunner due to having the prots benefit and self targeting. Youre going to want hex removal. If you have access to it, cure hex is probably the most amazing PvE hex removal you can have due to it having a healing benefit to it as well and with a 40/40 healing set, this can be easily spammed in heavy hex areas. and finally, you're going to want either partywide defense or partywide healing. Aegis and Heal Party can easily be swapped out in one another's spot for pve and have a similar result.
My bar I run (I know Divine runs a similar bar to this) goes like this:
Template Code = OwYT04nCxZTrR2Izkpf9IggMAA
14 Healing (12+1+1)
11 Prot (10+1)
9 Divine (8+1)
Dismiss Condition
Word of Healing [E]
Dwayna's Kiss
Reversal of Fortune
Cure Hex
Prot Spirit / Spirit Bond
Aegis / Heal Party
Glyph of Lesser Energy
This bar is an amazing PvE bar and compliments itself very well. It takes care of the fundimentals I pointed out which is what youre looking for in a PvE monk bar. It is effective in that it is not very energy heavy and can be run by heroes very very well and actually gets better with multiple copies of this build. I used to run LoD in place of WoH and not run HP at all, but with the recent change, this bar is more efficent than a LoD+Holy Haste bar.
You're all healer bar was just a steaming pile of dog crap to be honest with you.
Quote:
Originally Posted by Wakka
Nah not too true ^^
Switching to pvp for a mo here. Look at the old LoD/Infuse build that dominated GvG for ages. It normally ran one enchantment (normally Prot Spirit, and of course veil but unless pre-veiled it came off right away) and it was great
So yes enchantents are good, but imo monks over-glorify them.
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No, the old LoD/infuse bar had rof, veil, aegis, and prot spirit. Try again.
Last edited by Yichi; Dec 05, 2007 at 04:33 PM // 16:33..
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Dec 05, 2007, 04:33 PM // 16:33
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#46
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
Wow I honestly dont knwo where to begin with that load of fail, but ill try...
You're runnign a bar with a huge handicap, and that is that you have no damage mitigation. Preventing damage in this game > over healing damage any day. You have a 10e spell in Healing Ribbon thats garbage and 90% of the time is basically a weaker Heal Other. Sig Rejuve is ok, but youre a little overdoing it on the attempted energy management with GOLE and Sig rejuve.
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The whole idea of the bar was to run a healing bar with no enchantments lol read the topic. I think Sig of Rejuv is a decent healing output and yes it is another form of energy mangement on the bar but I dont think dropping GoLE is an option
But yes that bar (the one you posted) is very similar to the bar my monk hero runs.
Last edited by Wakka; Dec 05, 2007 at 04:35 PM // 16:35..
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Dec 05, 2007, 04:33 PM // 16:33
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#47
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Quote:
Originally Posted by Wakka
In a LoD/Infuse bar, yes, yes it is.
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No, No it isnt.
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Dec 05, 2007, 04:40 PM // 16:40
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#49
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Quote:
Originally Posted by Wakka
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That's because they're bad. Try paying attention to what good monks use instead.
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Dec 05, 2007, 04:40 PM // 16:40
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#50
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Wakka
The whole idea of the bar was to run a healing bar with no enchantments lol read the topic.
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And you posted such a bar.
Which was, funnily enough, really bad - proving Holy's point correct.
/clap
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Dec 05, 2007, 04:41 PM // 16:41
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#51
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
Which was, funnily enough, really bad - proving Holy's point correct.
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Tenner says I can run a monk with that bar and do the dungeon in HM
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Dec 05, 2007, 04:42 PM // 16:42
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#52
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Wakka
You know nothing lol
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Quote:
Originally Posted by Wakka
Switching to pvp for a mo here
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I'm sorry I'm not as knowledgeable as you are in terms of PvP monking and their builds, and that you think I know nothing.
But I just got my Golden title. That makes me good, right?
And being able to do the dungeon in HM means nothing. I can finish that dungeon with mending and watchful spirit on my bar if I really wanted. Bad players get the misconception that being able to do something with a bar means the bar is good. But who am I to call someone bad? After all, I know nothing and have no understanding of PvP monking.
Last edited by Div; Dec 05, 2007 at 04:45 PM // 16:45..
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Dec 05, 2007, 04:42 PM // 16:42
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#53
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Quote:
Originally Posted by Wakka
Tenner says I can run a monk with that bar and do the dungeon in HM
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Tenner says you can't effectively GvG with it.
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Dec 05, 2007, 04:43 PM // 16:43
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#54
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Wakka
Tenner says I can run a monk with that bar and do the dungeon in HM
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Tenner says I can run that bar in a top-100 GvG and get torn to shreds.
C WHUT I DID THAR?
Holy is correct - enchantless-healers are 'passable' for PvE, on account of PvE being easy.
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Dec 05, 2007, 04:43 PM // 16:43
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#55
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
Tenner says you can't effectively GvG with it.
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No I hide in the midline ^^
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Dec 05, 2007, 04:44 PM // 16:44
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#56
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
Holy is correct - enchantless-healers are 'passable' for PvE, on account of PvE being easy.
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You do realise this is the PvE Section?
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Dec 05, 2007, 04:46 PM // 16:46
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#57
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Quote:
Originally Posted by Wakka
You do realise this is the PvE Section?
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You do realise he was talking about PvE?
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Dec 05, 2007, 04:46 PM // 16:46
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#58
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Wakka
You do realise this is the PvE Section?
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Yes.
That's still no reason to run bad builds.
lolol
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Dec 05, 2007, 04:49 PM // 16:49
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#59
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Stormlord Alex
Yes.
That's still no reason to run bad builds.
lolol
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Yeah it is. He says I know nothing. He probably thinks you guys know nothing as well. His build has to be the correct one and our builds are the ones that are actually bad, because after all, he can beat the game with his build, which is quite an accomplishment.
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Dec 05, 2007, 04:50 PM // 16:50
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#60
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Wakka
You do realise this is the PvE Section?
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and its misconceptions posted in such forums like an all heal bar is good that makes pug monks suck because they are told that the shit bar they found on the forums was good.
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